﻿using ProtoBuf;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ZyGames.DZPocker.Model
{
	/// <summary>
	/// VIP功能收费
	/// </summary>
	[Serializable, ProtoContract]
	public class VIPCost
	{
		/// <summary>
		/// 每手收费
		/// </summary>
		[ProtoMember(1)]
		public int VIPPerWinnerPersonCost { get; set; }

		/// <summary>
		/// 每局收费
		/// </summary>
		[ProtoMember(2)]
		public int VIPPerRoundCost { get; set; }

		/// <summary>
		/// 滑动条设置的最小值
		/// </summary>
		[ProtoMember(3)]
		public int MinValue { get; set; }

		/// <summary>
		/// 滑动条设置的最大值
		/// </summary>
		[ProtoMember(4)]
		public int MaxValue { get; set; }
	}
}
